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Have 100% shadow efficiency in a single matchģ. Have an average combo damage 40% or more in a single matchģ. Have 100% breaker percentage in a single matchģ.
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Story mode was called Arcade mode and when Iron Galaxy took over development for season 2 they changed it to story mode and changed all the ending requirements.ģ. Your looking at 24 playthroughs total if you haven't unlocked a single ending for anyone.ĪNOTHER NOTE - if you managed to unlock all the endings while Double Helix was still developing the game the achievement will unlock at the title screen. NOTE - you can only unlock 1 ending at a time! You cannot unlock all three in one playthrough, you have to play story mode 3 times with each character. Ending 3 for everyone is called the HARD ending, you do NOT have to play on Hard for that ending, NOOB will do!. Each character has 3 endings, YOU CAN DO ALL THESE ON NOOB DIFFICULTY AS WELL! The only character you can't is Jago for his third ending. To unlock this achievement you must unlock ALL endings for the entire season 1 cast.
#Killer instinct 2 tier list update
*Please refer to the comments for a better understanding of what's going on, I had no issues but I unlocked this months ago, an update from a few months ago must have glitched it somehow* 1.5 / 2.0 per attack damage) (+75 of ability power) for 2 seconds.
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*THIS ACHIEVEMENT IS VERY VERY GLITCHY! BE WARNED* KaiSa ability in LoL, Killer Instinct, at MOBAFire - premiere League of Legends. The SuperCombo Wiki is intended to be a repository for all fighting game strategy knowledge. Unless stated otherwise, the player on the player 2 side will just reverse the commands left to right for similar results.*The Gargos update has fixed the glitch* May 27 2016 Killer Instinct This page was last edited on 9 December 2020, at 00:41. Finally, the symbols ↙, ↘, ↗ and ↖ will denote the diagonals. Thus, → will denote towards, ↓ denotes down, ← means back and ↑ means up. The symbols →, ↓, ← will be employed assuming your character is facing right, which is the initial position for the first player when a round starts. In addition to the letter notation, an Unicode arrow notation will be used. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.
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X-axis functions can be used interchangeably with Y-axis functions and vice versa.